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Megabonk cracks 1 million sales in two weeks flat

Ana sayfa / News

Megabonk has blasted through the charts with a million copies sold just two weeks after launch, turning a solo indie project into one of Steam’s biggest recent hits.

Built by solo developer Vedinad, Megabonk launched on September 18 with little fanfare and a $5.49 price tag. But it didn’t stay quiet for long. The game surged to sixth place on Steam’s global top-sellers list, climbing past titles like Hades II, Dying Light: The Beast, and even Call of Duty: Black Ops 7.

At its peak, Megabonk pulled in over 102,000 concurrent players. Daily averages are still hovering around 90,000, comfortably outranking Borderlands 4, which currently sees around 80,000. Not bad for a skateboarding skeleton and a monkey with jump mechanics.

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The feedback hasn’t just been loud, it’s been glowing. With over 17,000 user reviews and a 91.81% “Very Positive” rating, Megabonk clearly sticks the landing where it counts: gameplay.

Players credit its chaotic but satisfying combat loop for the obsession. Waves of projectiles, goofy character designs, and wild upgrade builds create an addictive rhythm that’s hard to put down. In short, it nails the “one more run” formula.

Unlike its 2D predecessors, Megabonk adds verticality and movement. You can slide, jump, and dodge not just survive by standing still. That added layer turns familiar mechanics into something fresh and twitchy.

Here’s what makes Megabonk stand out:

Instead of launching like a rocket, Megabonk caught momentum the indie way, slow, steady, and community-driven. Its success echoes games like Lethal Company, where grassroots word-of-mouth built the hype.

Vedinad has already teased future updates, including a potential multiplayer mode. If that lands, Megabonk could lock in long-term replayability and even higher numbers.

At $5.49, it’s cheap chaos. But clearly, the value runs deeper than the price tag.

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